I Started playing games in the cd era. Back then you had cds with lots of games on them. They had titles of the like "101+ games" and then they would have 102 games of which only 90 or so actually worked and only about 20 were remotely fun. Obviously I was hooked right then. Several years later and I have been lucky enough to work with some amazing people on some very interesting concepts which have occasionally resulted in cool games and I hope to be able to make many more in the future!
This was my first entry into ludum dare, it is a top down dungeon crawler with procedurally generated worlds. It was an entry in the Compo category, meaning you have to do everything solo. Which means that I have personally made all the art and audio as well as doing the programming.Game Jam, 48 hours, Procedural Generation, Programming, Design, Art, Audio
The mysterious cake murder mystery is what we call a collective detective, a detective game that contains to much information for a single player to figure out and therefore encourages interaction between players. This need for interaction meant that we could not just tell players after they were done playing who murdered the cake. So we had to organise a Grand reveal, a presentation where we revealed to all players who they collectively accused of the murder and who the actual murderer was.Game Jam, 48 hours, Programming, Design
In my spare time from University I have developed a deferred renderer. Deferred rendering is a technique where you split the shading from the geometry calculations. This gives the ability to render many lights in a scene without a huge performance hit. It is a two step process, you first render the geometry to a screen-space buffer and then you do a lighting pass on the constructed buffer.
The deferred renderer is based on the Microsoft XNA framework using DirectX 9 and it is written in C#.Computer Graphics, Programming
My latest Project is a github inspired activity diagram, which can be seen in action right here on my website!Web development, Python, PHP, Programming
I made magnets in the summer of 2016, the first prototype came togheter on a saturday afternoon and after some positive response from friends I kept working on it and at the time of writing(August 2016) I am looking to publish to the play store! You can play a pc version by clicking the play button below!Mobile, Programming, Design, Unity
A Dragon's Tail is a game about the ritual of configuring a game's settings before going on the actual adventure. We created it in 48 hours during the global game jam 2016 in Hilversum!Game Jam, 48 hours, Programming, Design, Unity
For Ludum dare 36 I created a game about the oldest technology that I could think of: Farming. The game features: Clearing trees, plowing, sowing, watering clearing weeds, cussing like an old farmer and more! Click the play button below to check it out!Game Jam, 48 hours, Programming, Design, Art, Audio, Unity
For "DeSintKan" I created an endless runner game, I worked on it for little over a week and I am quite happy with the result. The game is a relatively simple endless runner but creating all the assets took a considerable amount of time. In this game you play Sinterklaas who has to run across the rooftops.Mobile, Programming, Design, Art, Audio, Unity
Master Game- and Media-Technology• May 2016
I am currently enrolled in a 2 year masters programme at the University of Utrecht. Courses I plan to follow are: Advanced Graphics, Game Production, Optimization and Vectorization, Computer Animation, ComputerVision, Geometric Algorithms, Game Physics, Sound and Music. I am scheduled to start on my thesis research somewhere late 2016.
Bachelor of Computer Science• May 2015
The University of Utrecht is where I will graduate soon for my bachelors degree. I followed a track with a specialisation for game technology. Courses I followed include: GameProgramming, Computer architecture & Networking, Logic, Game Design, Databases, Graphics, Datastructures, Concurrency, Functional Programming, Artificial Intelligence, System development, Algorithms, Web technology, 3D modelling, Image processing, Interaction Technology, Intelligent Systems, Research methods and designing interactie systems. As part of my graduation project I have spent 6 months as project manager for a team of 8 fellow students and 2 art students from the Koning Willem I College.
NT-Profile• June 2011
I spent my high school period at the Olympus College in Arnhem. I followed mostly beta classes teaching math, physics and chemistry. My favorite subject was easily computer science. At Olympus I learned basic programming skills and basic web development.
Student Assistant• September 2014 - May 2015
During my studies I have been assistant to teachers for courses that I had completed previously. I was responsible for assisting students during practical assignments, checking assignments and administrative work.
Game Developer• Juli 2013 - August 2013
I have spent two summer months at NRG developing a educational game about a nuclear reactor. Since this was a solo project I was responsible for the game design, graphical design, implementation, testing and documentation.
External Relations, Chairman• September 2014 - Present
Indievelopment is a big indie game developers conference held anually in Utrecht, the Netherlands. I have helped organise the 2015 edition as External Relations. This meant I was handling a lot of the contact with speakers, guiding them from the initial invitation through travel planning untill they arrived safely back home.
Starting in october 2015, I became the chairman of the indievelopment organization committee. As the chairman my focus is to enable the other committee members to achieve their maximum potential. Using my previous years experience.
Competition Admin• June 2011 - Present
Duh-events is one of the biggest game event organisers of the Netherlands, they organise the biggest LAN-party of the Netherlands and the biggest outdoor gaming event in the world. As a volunteer Competition Admin for duh-events I organise and run gaming competitions at both The-Party and Campzone.
Below you can find a quick glance at what I consider my skillset and how I would rate them. If the bar is filled this means I am a world expert on the topic half filled means that I am comfortable with the skill and below that means I think I can quickly learn what is needed to achieve a competent level.
Over here you can see my activity! For every day of the past year the diagram on the right shows you whether I have made a commit to one of the repositories on my BitBucket. I try to work on my projects everyday so in about a year time this should be mostly green! The idea behind this is that if you commit to working on your projects everyday, no matter how little the contribution, you end up with a higher productivity!
This activity diagram was inspired by the activity diagram on the github profile pages. Github has applied gamification to the process of developing in your free time. I thought this was an excellent idea but I found the feature to be missing from BitBucket. Which meant it was time to build my own!
The activity diagram is split up in two parts: a cronjob running a python script to query the bitbucket API and cache the result and a php script that retrieves the cached data and displays it on the webpage. It makes use of the Py-bitbucket library available here.
Benefits of the cached structure are an added layer of privacy and less strain on the bitbucket API. The downside is that deployment requires setting up the cronjob instead of being a plug and play solution.
|My longest streak was:|
23 August 2016